7DRL - day one

Phew! Day one of the 7DRL draws to a close. buub0nik is taking care of terrain this time since I did it last time for Chrysalis. It looks great :D To make the terrain more varied, we decided that each 'boss' will be a certain element, and the terrain around that boss will be changed accordingly. An example:

This is our first time doing an RTS, so today we wanted to get the mouse selection and movement out of the way. We can now spawn a hero and select him using the mouse, then tell him to move somewhere using the mouse. Yeah, yeah I know... exciting ;) We're happy with the progress for day one! Time to rest up and get ready for day two.

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