7drl - day five
Heyo, made some decent progress today. My biggest accomplishment is probably the minimap system. It works much like the minimap in Starcraft... you can zoom the camera around, and get a feel for the whole map at once. Your units show up as numbers representing the quantity in an area. Also hacked a bit on the A* algorithm in libtcod and made it give up more quickly if it is calculating a really hard path. Before the change, if you tried to calculate a path that has no solution it would take forevvver but it is much more responsive now.
Minimap: (the pockets of numbers in unexplored area are enemies surrounding bosses. you normally can't see them)

buub0nik created a refreshing fountain for us in town :) Units near the fountain will heal over time. He also worked more on the shop system which will be vital for upgrading armor and determining your class. Hopefully by tomorrow we can have the shop system done and start working on class skills.

