7drl - day nine

FINALLY tracked down the (hopefully) last game-breaking segfault. I actually beat the game with this version :)

http://sinoth.net/code/emqh_sp2.zip

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Comments

  1. Hey, I tried out your game. It's fun. Comments; the characters move speed and fight speed are out of whack, this could probably be fixed by making the game speed optionally depend on your hero's distance from a monster and if his health is low. Also, the end bosses were really wimpy, I just ran around with my party of ~6 until the game said they were dead. One thing that would make this game great(er) would be if the map expanded or you got to go onto a new level when you cleared out the current map. There's not too much replay value here. Amazing work for a 7DRL!

    Arnos on
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    buckstab on