7DRL3 - Day 1
It's that time of the year again! The 7DRL has begun. buub0nik and I are attempting to make a steampunk multiplayer tactics RPG called "Vapourtek Theatre". Gameplay will be similar to Final Fantasy Tactics. We have been planning for a few weeks and have some fun ideas for units and abilities. The idea is a little ambitious but we're both currently unemployed so hopefully we'll have plenty of time to pull it off :P
Not too much to show for day one. Lots of structuring and putting to code some of the ideas we had for how messages are handled. For example, the client behaves exactly the same playing a game locally and over the net. This is due to a 'translator' module that handles all the message passing, and decides whether to deliver them to a local data structure or a socket. Hopefully this will allow easier testing without always requiring a connection to the server.
buub0nik worked on GUI classes such as message box, list, etc. Look for his post if you want some eye candy :)
Also, never underestimate the time-wasting potential of external libraries. I thought I was being a good code monkey by compiling the libs I planned to use beforehand. Turns out that one (mysql++) compiled cleanly but simply wouldn't run. The program wouldn't even start when I used a function from mysql++ :/ Three hours later, I find out it's because part of the compile process ran against a 64-bit lib and well.. that didn't go over so well. So, compile AND test your libs before using them :P
Comments
- buckstab on September 2, 2010, at 12:27 PM
