Chrysalis
Description
Release post : here
I worked on this project with a friend of mine (buub0nik) for the 7DRL competition. More info on the competition here. The idea is to make a roguelike in just seven days. The purpose of such a short timespan is to get as many people as possible to crank out unique ideas without getting into the "just one more feature" mindset and end up never releasing a game.
In Chrysalis, you play as an alien creature that is trying to rid its planet of destructive human bases. The gameplay is centered around the evolution of your creature. Each level brings you points to spend on different body parts, which will either raise stats or unlock abilities. You must enter a cocoon to complete the upgrade, during which you are defenseless. The game ends when you have destroyed every base on the map.
This was our first time using an awesome roguelike library called libtcod. It is cross-platform and allows a 'pseudo-ASCII' display in full 24-bit color.
Downloads
source and binaries: here


